Call Of Duty 3 Frontlines Of The WWII Battlefields

Call of Duty 3 for Xbox 360 is one of the most intense first-person shooters I’ve ever played, and the current generation PS2 and Xbox versions have replicated that experience well, albeit with less flashy graphics. With Activision showing strong support for the Wii at launch, Call of Duty 3 is one of the publisher’s first releases, but suffers from too many control issues to be appreciated as highly as other versions of the game.

In Call of Duty 3, set in the summer of 1944, the player switches from one nation to the next (British, American, Polish and Canadian), with the overriding goal of liberating Paris. The problem with transitioning from one nation to another is that you feel a little disconnected from the story, but the ongoing narrative is doing its best to keep things together, even if it’s not completely successful.

At first glance, everything is very Call of Duty 2, with the game mechanics, the minimum HUD, the regenerating health and the well-known symbols of the grenade, if not panic, everything is present and correct. It’s also a good job because you need something familiar to hold on to. Within seconds they are running for the nearest cover, and on some missions they can not even move until they are hit by shots. To say that Call of Duty 3 is explosive would take it lightly – it’s an absolute mess, and you rarely have a moment to breathe, let alone think. It’s a total assault on the senses, with hell raging on the screen and your auricles exploding at the same time.

The problem is that the Wii control just doesn’t feel right. After a while, you will gain accuracy, but you will never feel as under control as when playing the other versions of the game, and the entire control system seems to have horns on the Wii root ball and the nunchuck. Reaching all the Wii mouse buttons except A and B while aiming is a recipe for disaster, and unfortunately, you have to do this a lot in the eight hours it takes you to reach the end. For such an intense game like this, the controls really need to be accurate, and that’s just not the problem here.

A number of movement controls have been added to the action, such as changing weapons, melee action and throwing hand grenades, but they are not guaranteed to work and be a topic for movements that are not yet detected, at a time important enough to discourage you and go to the standard button controls-if possible. Grenades can now be thrown at enemies if you can pick them up and turn them over in time (which scares me every time), sections of vehicles play a much larger role, and sometimes they act with an enemy soldier in mano to mano. The driving turns out to be pretty terrible in the Wii game, the steering wheel-like controls cause more than a few headaches and the one-on-one action is very clunky.

You also get small minigame-like moments for events like placing an explosive charge, but you are invincible in those moments and instead of adding immersion, you bring them out of the action. They have a few other pretty useless events, such as walking through a door and using a crane, but they could have easily been taken out of the game. On the Wii, these sections are incredibly annoying due to some very motion-sensitive controls. Reception of stationary weapons, e.g. striking a mortar on a blocked road is a nice touch, as it makes you feel like you are in control and doing something meaningful.

A number of other problems are likely to aggravate you during the game. The first is silly ai squadmates. When you enter a building, they often gather behind you, which is fine, but it’s not so great when you try to retreat from an insane machine gun, only to find a way to cover yourself is blocked by these teammates. With the screen flashing red, the escape route blocked and the panic rising, this is a surefire recipe for stress and abundance. What’s even worse is that my character and the AI characters got stuck in the landscape at different times and forced me to restart from the previous checkpoint.

Call of Duty 3 on the Xbox 360 looked fantastic, and although the Wii should not be judged by the same standards, it is still a little disappointing. The Wii version uses the same color scheme as the 360 game, but the blurry textures make the intensive use of brown and green quite messy. This also negatively affects the gameplay, because enemy soldiers are often difficult to choose, as their outfits merge in the background. You could say it’s an effective camouflage, but that makes it a less nice game. The big smoke that appeared in the other versions of the game likes to pop up, but this leads to a fairly steady drop in the frame rate.

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