GTR 2 Racing Realism Redefined

Until the release of the predecessor of this game, GTR, in early 2005, the genre of racing simulation on the PC slowly died out. PC drivers have really had nothing to cheer about since the release of Grand Prix 4 at the end of 2002, especially with consoles offering titles such as Project Gotham Racing and Gran Turismo. and with racing controllers for consoles much more affordable than those available for PC, racing simulations on your desktop have been considered (in comparison) stuffy, staid and expensive to get the most out of them. However, with GTR, SimBin has changed that, offering a new lease of life to an endangered species.

With fabulous graphics, great handling physics, aggressive AI and online competition, GTR has been deservedly received by critics and gamers alike. The subsequent release of the GT Legends of the 1970s solidified SimBin’s reputation as a master of racing simulation. So expectations were high when the details came out of a sequel to their original work. Fortunately, GTR 2 does not disappoint.

Although the RTM 2 may not be a revolutionary leap forward compared to its predecessor, it nevertheless presents significant improvements. The damage modeling has been improved so that it is more visible in the event of a breakdown, both according to the driving characteristics of the car and its appearance. This is far from entirely realistic, but it is a sure step forward. Visually, the cars are significantly superior to those of yesterday both in the number of poly and in the quality of the textures of the models: they are absolutely stunning to look at. In fact, they look so good that one of the perils of using the external hunting camera (which, by the way, has a proper dashboard HUD) is that they get so distracted by the beauty of the cars that they get stuck in a Gravel Trap. The 3D engine is also well optimized. By playing with the recommended specifications, it was possible to maximize all the graphic bells and whistles without sacrificing performance, at least during training. Things get a little hectic in racing conditions when you put forty AI cars on the track, but even then you don’t have to compromise too much on visual quality to keep your frame rate comfortable and high. The AI itself remains for the most part the same as its predecessor, but this is not a bad thing at all considering its quality. The AI drivers are always friendly and aggressive, with a hint of human dysfunction: sustained pressure can make you make mistakes (or push you headfirst into the pit wall).

The physics and handling model remains as close to perfect as I played it, balancing the accuracy of the Simulation with the subtle (but not technically realistic) visual and sound commentary necessary to prevent you from surpassing the car’s capabilities too often.use slides and drifts to take turns without jumping unexpectedly In full simulation mode, where all driving aids are disabled, the physics of driving is so painful that half the challenge is to keep the car in a straight line, not to mention setting a lap record or winning races. Simple is great. You should be petrified if you put your foot on a pedal with more than 600 horsepower. Like all simulations, RTM 2 requires practice and Commitment. Casual gamers can apply, but unless you have a decent steering wheel and pedal controller (preferably Force feedback), don’t even think about playing the game in full simulation mode. The semi-professional difficulty is quite manageable with an analog gamepad and represents the best balance between difficulty and playability. The handling model really comes to life when the steering, braking and stability aids are deactivated, so that although it can be easy to set new records in the beginner’s difficulties (where all the assistants are activated), it is not as satisfying as putting on a new hot lap when you know how to do it

To help beginners, in the new driving school mode you can learn tracks in small areas that will show you the ideal racing line and where you can push the car through a peak without wasting a lot of time. By overcoming the challenges of the driving school, you get so-called “golden gears”, which allow you to unlock custom championships (of which there are 40) and variants of the 11 main GT championship tracks. Learning the track layouts before trying to compete in the championships can take some time, but it’s worth it if there are other cars on the track. In time trial mode, you can compare the race line of your current hottest driving to the one you have been driving, so you can experiment with race lines to find the fastest route and even find alternative (but still fast) race lines that work in the wet or when another car is blocking It will take you many hours of practice to become competitive in semi-professional difficulty levels and Simulation, so less dedicated players will want to save their egos from serious bruises and stay beginners. Running in the wet or at night also changes the gaming experience significantly and can be a confidence-building experience if you find it difficult to maintain the peaks and find turning points for turns. It’s a fantastic atmosphere, but you should try at least once to run with a full grill at night or when it’s wet.

Leave a Reply

Your email address will not be published. Required fields are marked *