Killzone Liberation Unleashing Tactical Warfare On The PSP

Remember the old saying “bring a knife to a strike action”, well, I learned better playing Killzone: Liberation – “do not bring a rifle to a projectile action in the homing grip”. The chances are always good in this mercilessly addictive game, but if you don’t mind dying at the same point 17 times before finally getting to the next checkpoint, this is definitely a worthy addition to your bag collection

Liberation is a very different game from the original Killzone on the PlayStation 2, which is probably a good thing since most people don’t have very fond memories of Sony’s wannabe Halo. The FPS action switched to an almost isometric third-person perspective, which is more suitable for the PSP’s hardware and controls, while the tactical gameplay is rewarded with gung-ho beams. Developer Guerrilla-also behind the original Killzone-created this game from scratch to create a worthy action experience, and for the most part it’s a success.

The liberation action begins two months after Killzone, where the hero of this game, Jan Templar, is on a mission to rescue good ISA hostages from the clutches of the notorious Metrac general and his legions of Helghastic soldiers. Oh, and you also need to help clear the important strategic area to the south of Vektora – but it shouldn’t take five minutes. In the first of 16 missions, you will dive right into a landscape that does not seem out of place in the trenches of the First World War, with the exception of drop ships and laser mines. Enemies are hitting you from all directions and compared to most introductory levels, you really need to keep your wits to survive.

Unlike top-down arcade classics like Commando and IKARI Warriors, which Liberation superficially resembles, this is not a simple blaster. Enemies can pick up almost a whole bunch of bullets before they die, and if you sniff carelessly, a lone villain will be more than capable of taking them down. Rudimentary tactics and a keen sense of reporting are almost as important here as in Brothers in Arms or Full Spectrum Warrior. Fortunately, there are a lot of boxes, boxes and landscapes for you to crouch behind, and you can go outside to meet enemies by holding down the right shoulder button and releasing it. Climbing to higher levels can also provide you with a practical point of view, which will prove to be important if you are facing more than one enemy. Learning to act, sneak and crouch like a scared animal is the key to survival of the challenging missions.

Killzone uses a helpful auto-targeting system that allows you to spot bad guys, but while it works for the most part, it can be a bit choppy and unpredictable at times. In slower sections, it’s forgivable, but when Helghasts are thick and fast, it can be frustrating to suddenly aim at a random piece of stone in the background, and not at the bright yellow of your eyes. It doesn’t help that your weapons are weak enough. Even a sniper rifle takes three shots to repel the average soldier, which can sometimes lead to small striking actions of ridiculous lengths. To speed things up, you can always get a grenade praise and watch as the Helghast is thrown on the screen with his tapping rag doll limbs (I noticed that he says ” Helghast-scum!”at such moments it also helps). There are also a lot of ammunition and equipment packages scattered around to break through levels, and boxes full of health and other items that need to be collected, for example, currency that can be used to purchase weapon upgrades.

At certain times, you will be accompanied by another soldier, Rico, who can provide you with cover fire or simply follow you as an additional weapon to help with a bigger blow. Thanks to a simple menu system (which slows down the access time), Rico can be instructed to hit certain enemies or take cover, depending on how you approach each action scenario. It is a well designed and implemented system that works very well-so you are wondering why it does not join you for the whole game.’

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