Need For Speed Carbon Drifting Through The City Of Neon Nights

EA hit a nerf in 2003 with speed hounds with the success of the underground street race Need for Speed. Of course, strong sales brought us a sequel, a handful of bad replicas (SRS and Juiced come to mind) and, finally, the release of last year’s solid Most Wanted, which came out next to the 360. Now, a year after, EA has brought back the street racing franchise with Need for Speed Carbon, a direct sequel to Most Wanted with the same over-the-top FMV footage, intense police chases, and a focus on speed and customization. Since EA is a strong supporter of the Wii, it’s no surprise that a version of the game was released in addition to the system, but is it more than a quick port?

NFS Carbon on the Wii is more or less a “carbon” copy of the game that has appeared on almost every platform, but it has quite drastically different controls. The standard method is to use the word Wii with the position of the D-pad on the left side. This is then tilted to act as a steering wheel. It’s a control system that other racing games have implemented on the Wii, but that doesn’t mean it’s automatically the best option for racing. It simply does not provide the required accuracy or control.

There are four other control configurations available, all using Nunchuck and Wii-mote. In this matter, the Wii-mote is used as an accelerator pedal that tilts forward to accelerate, while some configurations also make it possible to break to pull the Wii-mote. Steering is done either by tilting the nunchuck (which seems completely wrong), or by using the analog stick, and this one is by far the best option. With the analog stick for control, the ” Z ” button for breaking and the” wii-mote ” pedal for accelerating, the game is playable, but there is no doubt that it plays much better on other systems with a standard controller.

It is also worth mentioning a general lack of thought in menu navigation. Considering that the standard control scheme uses the word Wii on its page, it would have made sense to map the directional controls on the d-pad to the orientation of the controller, but that’s not the problem. This means that pressing “up” is actually” right”, “right “is” down ” and so on. This is a small problem, but another example of commands that are not sufficiently thought out in the Wii port. Not surprisingly, there is no online game either, since multiplayer games are limited to a split screen for two players, and modes that are not found in versions of the current generation are also not found here.

Shortly after Most Wanted, Carbon will compete against players in a city divided by four territories and the surrounding Carbon canyons (hence the name) to reclaim all these lands and, of course, get his ex-girlfriend back. Most of the time with Carbon is devoted to the 10-hour career mode. Here, players have a choice of one of three classes of vehicles: Tuners, for those of you who prefer maneuverability with speed; The exotics, cars that are excellent in both acceleration and top speed and are reasonably good at cornering; and muscle cars that have excellent raw power but are difficult to control.

Most Wanted focused on intense police chases and head-to-head races, but Carbon is all about taking control of the area. The map is divided into four sections, each of which has several areas to control. Win enough games in one area (two to be exact) and your team can claim the region; win enough regions and the region is yours.

The races themselves are their standard fare, consisting of sprint, circuit and drift games, with the latter being completely reworked. Drift matches now require an incredible amount of skill while your car is sliding as if you were running on an ice reality check. In the Underground series, you can control your drift at least to some extent, but with carbon, the slightest inclination of the handle will make your car slide uncontrollably in all directions.

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